I find sculpting much easier and more accurate than drawing or painting, so I used Curvy to make a set of inventory icons for a Sci-fi RPG game.
The vast majority of the work here is Slabs, with a Cubes and Cylinders. Sometimes Lines and Lathes. There is very little sculpting with brushes - just a bit here and there to add a natural look. When I needed to make more complex shapes I tended to use Curvy Maps (displacement) and Voxel Intersection (Booleans). When I get really stuck I use a Loft with thickness - Helpful for shapes that bend in more than one direction at once.
And a few of my favorites zoomed in:
RPG Inventory Icons - Curvy 3D 4.0
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Re: RPG Inventory Icons - Curvy 3D 4.0
This should be one of the first images a visitor to http://www.curvy3d.com sees, IMHO.
Any estimate of the total time spent making all of these items?
Any estimate of the total time spent making all of these items?
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Re: RPG Inventory Icons - Curvy 3D 4.0
About 2 days, I worked through them in large batches reusing materials and sometimes shapes too (eg: similar bottles)
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- C.E.O.
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Re: RPG Inventory Icons - Curvy 3D 4.0
Turned these icons into a little Spot the Difference game
https://www.newgrounds.com/portal/view/793615
https://www.newgrounds.com/portal/view/793615
Re: RPG Inventory Icons - Curvy 3D 4.0
super little icons