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UV Mapping

Posted: Thu May 05, 2005 10:46 pm
by mykyl
Ok. I now want to see if I can work out UV mapping. Or Rather the best way to break the model up into sub groups to enable setting optimal mapping to each part.

This image is where I have split the moose into groups. Chest will be planar mapping, arms cylinders etc. I split the head so that the back of the skull to around the eyes can be spherical mapping and the snout a cylinder again.

Is this they best way to break apart the model? Each colour represents the ability to map each colour part separatly.

I have tested it so far in the demo of UVMapper and unwrap3d and thats when it hit me how UV mapping works up to a point.

Image

Cheers

Mike R

Cheers

Mike R

Posted: Fri May 06, 2005 7:28 pm
by Mr.Nemo
Thats a good way of doing it.