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Larissa (Curvy 3D 3.0)
Posted: Sun Aug 04, 2013 9:12 pm
Posted: Mon Aug 05, 2013 3:00 pm
Added another pass for clothes and armour.
Posted: Mon Aug 05, 2013 3:30 pm
question, just out of interest (as it doesn't make much difference)
are you making the skintight clothes with Boolean operations or as solids ?
Posted: Mon Aug 05, 2013 5:39 pm
I'me loving this,very cool
Posted: Mon Aug 05, 2013 6:10 pm
@sculptor The only skin-tight bit so far are the shoes which were drawn as new lathes.
The rest of the body is still a single mesh, I've not got round to cutting it up yet (I just "Reduced" the belly button and smoothed it out to remove it).
When I do need to split the mesh (for materials/texturing) I'll probably just delete part of a copy of the mesh, "cap holes", and use the sculpt tools to shape the new end.
Posted: Mon Aug 05, 2013 9:43 pm
Added a material pass. I used multi-select to edit the materials of several parts at once.
I simply used the lasoo to mask out bits of the skin, and used delete and explode to separate the parts.
Posted: Tue Aug 06, 2013 10:56 am
Added last few details, and a bit of hand painted shading.
For the final image I saved two high res screenshots - one without shadows. That let me soften the edges of the shadow by carefully erasing a layered image in 2D.