Show us your Curvy art here
5 posts • Page 1 of 1
- Posts: 2280
- Joined: Wed Dec 01, 2004 8:13 am
- Location: Kingston Upon Thames, U.K.
I used 4.0's warp features to fit the scales and pose the dragon. I also added some new tools to help select parts of a large mesh and detach them. This meant I could work with the whole 2 million poly dragon, and then split it up into parts for different materials.
This was quite light on sculpting, I used Curvy's displacement maps to add muscles to the limbs. The head needed a bit of hand-sculpting.