This is a rare scuplt of cartoony style girl to test out 4.1's new smoothing and reshaping brushes. I used the Rounding Brush, the Flattening Brush and the Curved brush to create the smooth flowing shapes of her body and face. These give much more control than the old Smooth brush (which tends to shrink the mesh) and also work perfectly fine on the mixed resolution sculpted shapes of a dynamic subdivision mesh (where the old smooth worked slowly on high poly areas and quickly on low poly).