These are the simplest bones I could imagine - you just draw the skeleton and start posing. This is best for gentle re-posing of your sculpt, and not intended to compete with the crazy rigs of full animation software... I had a look at some tutorials - one was 3 hours long and barely had a moving arm at the end of it all! Yep, no controllers, IK, influence mapping here - it's more like bending a rubber doll.

This example only has half the man's skeleton, so the right arm and leg squish around a bit. I've used 3 different meshes for each colour material and they share the same skeleton. You can add non-skinned meshes to the pose too and they will snap in and out of pose as it is toggled.
You don't even need bones to use the posing system. Every object has it's own posed and un-posed position, so if you like you can leave all your models in an easy to model front facing rotation, and place them into your scene using the pose mode.
Thanks to thebest3d for their bones tutorial - Helped remind me how it worked!