Curvy 3.0 Slabs extruded a single curve to make an object. In 4.0 you can use multiple curves to cut out holes in the shape - effectively making some high quality meshes very simply (and still editable live as before)
In this case the Curves were imported from Inkscape as SVG, but you can sketch Slabs with holes directly in Curvy too.
Hello Simon, a question regarding the upcoming SVG functionality: will it be possible to drag & drop or to copy/paste a SVG curve from an illustration program (let's say Inkscape) to Curvy 3D? Loading from a file through the menu would be ok, too, but also a bit cumbersome.
I hope so. I love using drag & drop to place layers into Gimp. So much easier if you keep the folders open rather than having to dig through a file popup.
I just need to google how to do it And then any file should be able to be dropped into the right place, OBJ, SVG, Textures, all just drop into place.
Will you be able to select more than one disconnected curve (closed or open) to use with the same slab modifier?
Or will you just do one curve and then the other?
At the momennt you would just start another slab with a disconnected curve to make a separate shape. I've just not quite got round to doing the code for multiple shapes in a single slab - I've researched it, but not coded it yet.