Finished the Light Rig creator UI (Screenshot on Patreon). Now I'm moving onto the Materials creation UI. I tried out some complex material shaders, but I think plain old bumpmaps are the best option - but I'm adding an auto UV mode so you can sculpt without texture stretching without needing to unwrap UVs all the time.
Unlike my old MatCap/Lightmap system I've taken all the properties that have to do with the environment, lighting, reflections and so on into the LightRig, and left only a few basic properties on the MatRig, like colour, roughness, metalness and finickity stuff like texture, bump and displacement maps.
Simon wrote: ↑Mon Dec 14, 2020 11:00 am
Unlike my old MatCap/Lightmap system I've taken all the properties that have to do with the environment, lighting, reflections and so on into the LightRig, and left only a few basic properties on the MatRig, like colour, roughness, metalness and finickity stuff like texture, bump and displacement maps.
So these are PBR materials that could be exported to blender, Unity, UE, etc.?
Potentially yes, if you tweaked the format a little. It is the same idea translated into a system that makes sense to an artist rather than a physics person.
I still think with these materials, and a basic bokeh/DoF effect, there would be a lot of people using Curvy for their final images without needing to export.