Discussion and updates on Curvy 3D Beta development.
Simon
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Posts: 2678 Joined: Wed Dec 01, 2004 8:13 am
Location: Kingston Upon Thames, U.K.
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by Simon » Thu Mar 12, 2009 10:22 pm
I've got to do a lots of these merges for testing Curvy 2!
The head and body were merged separately so I could use higher resolution on the head.
The UVs are just planar mapping from the front - for a better UV map you can export to other software using the obj export/import option in Curvy.
Next step - I'm going to try and pose him... watch this space
Last edited by
Simon on Sun Dec 13, 2009 12:07 am, edited 1 time in total.
mykyl
Curvy3D Professional
Posts: 583 Joined: Tue Nov 30, 2004 7:48 pm
Location: Scotland
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by mykyl » Fri Mar 13, 2009 4:09 pm
cool stuff Simon.
Mike
Monsoon
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by Monsoon » Fri Mar 13, 2009 5:36 pm
Indeed....we'll be watching closely!
Vanrailey
Posts: 74 Joined: Tue Feb 10, 2009 7:45 pm
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by Vanrailey » Sat Mar 14, 2009 10:09 am
This is really getting gooood!
Simon
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by Simon » Sat Mar 14, 2009 4:12 pm
Goblin posed in Poser then reimported to Curvy:
Vanrailey
Posts: 74 Joined: Tue Feb 10, 2009 7:45 pm
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by Vanrailey » Sun Mar 15, 2009 1:28 am
The re-posed mesh looks great
... but just a curious question though. Will you be able to use dogwaffle ( art program) directly with curvy 2? I couldn't help but to notice the extra menu.
Simon
C.E.O.
Posts: 2678 Joined: Wed Dec 01, 2004 8:13 am
Location: Kingston Upon Thames, U.K.
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by Simon » Sun Mar 15, 2009 9:53 am
You can swap textures and the screen buffer to and from Curvy for easier painting.
It's great to swap a texture out - apply a Dogwaffle filter then swap it back in