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Curvy 2: Merge Goblin

Posted: Thu Mar 12, 2009 10:22 pm
by Simon
I've got to do a lots of these merges for testing Curvy 2!

Image

The head and body were merged separately so I could use higher resolution on the head.

The UVs are just planar mapping from the front - for a better UV map you can export to other software using the obj export/import option in Curvy.

Next step - I'm going to try and pose him... watch this space :)

Posted: Fri Mar 13, 2009 4:09 pm
by mykyl
cool stuff Simon.

Mike

Posted: Fri Mar 13, 2009 5:36 pm
by Monsoon
Indeed....we'll be watching closely!

Posted: Sat Mar 14, 2009 10:09 am
by Vanrailey
This is really getting gooood!

Posted: Sat Mar 14, 2009 4:12 pm
by Simon
Goblin posed in Poser then reimported to Curvy:

Image

Posted: Sun Mar 15, 2009 1:28 am
by Vanrailey
The re-posed mesh looks great :!: ... but just a curious question though. Will you be able to use dogwaffle ( art program) directly with curvy 2? I couldn't help but to notice the extra menu.

Posted: Sun Mar 15, 2009 9:53 am
by Simon
You can swap textures and the screen buffer to and from Curvy for easier painting.

It's great to swap a texture out - apply a Dogwaffle filter then swap it back in :)