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Curvy 2 - Horse Sculpt (Lo-Poly)
Posted: Fri Dec 18, 2009 10:48 pm
by Simon
I'm making a little lo-poly horse for
Spice Road so I did a quick 3D sketch in Curvy then reduced it down to a decent polycount for gaming with MeshLab (Quadric Simplification).

Posted: Sat Dec 19, 2009 1:48 pm
by sculptor

nicely planned and executed.
are you going to animate it ?
Posted: Sat Dec 19, 2009 8:12 pm
by Simon
Oh yes

To be honest this will be by far the most complex animation I have ever done so it will be quite a challenge. I'll let you see how I get on

Posted: Sun Dec 20, 2009 1:35 am
by sculptor
Posted: Sun Dec 20, 2009 2:55 am
by Mr.Nemo
That's a good video for animation reference. Nice horse Simon!
Posted: Sun Dec 20, 2009 3:34 pm
by Simon
Here is an animated version - The legs go crazy at full speed, so I have included a slo-mo version too!
http://www.youtube.com/watch?v=hVLlgS_BVW8
[EDIT - Oops I had my video running in timelapse mode, so the gallop was double speed...]
Posted: Sun Dec 20, 2009 10:17 pm
by Simon
And here is a go at the walk cycle:
http://www.youtube.com/watch?v=-c1c6QCl4r8
It's early days for the animation - but the Lo-Poly model is holding up well under the strain.
I am planning for these to appear fairly small on the screen so they can be a bit rough
