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FBX Support?
Posted: Tue Jun 28, 2011 5:28 pm
by Dan Silverman
It would be nice to have FBX support for export in the future. OBJ is great, but it is limited in several ways. FBX is somewhat of a standard to go between modeling applications and even game engines these days.
Posted: Sat Jul 02, 2011 7:46 am
by Simon
I would consider this if there was something specific that is lacking from the OBJ exporter. Otherwise I can't justify the cost of adding a new (and more complex) exporter, sorry.
Posted: Sun Jul 03, 2011 2:59 pm
by Dan Silverman
Frankly, I don't know all the particulars, but I do know that FBX has become a standard. OBJ, for example, does not support multiple UV sets, while FBX can export an object with several. FBX also exports lighting, camera, animation information and more, while OBJ does not.
Posted: Mon Jul 04, 2011 6:44 pm
by Simon
I think FBX is great when it comes to anims and whole scenes - but as Curvy does not do those yet OBJ will be enough for the time being.