Page 1 of 1

Real Time Shadows

Posted: Fri Apr 26, 2013 6:35 pm
by Simon
Manipulating objects in 3D using a 2D viewport is tricky. Realtime shadows make it much easier to estimate depths and relative positions in a scene.

Example below includes ambient occlusion too stored as a vertex colour so you don't need UVs ( thanks to Mykyl for encouraging vertex colours :) )

Image

Posted: Thu May 16, 2013 3:48 pm
by mykyl
Fantastic to see that.

Mike

Posted: Sun May 19, 2013 11:40 am
by Simon
Another example - editing shapes is much easier with the extra depth cues you get from shadows.

Also note - new default lighting on objects.

Image