Real Time Shadows
Posted: Fri Apr 26, 2013 6:35 pm
Manipulating objects in 3D using a 2D viewport is tricky. Realtime shadows make it much easier to estimate depths and relative positions in a scene.
Example below includes ambient occlusion too stored as a vertex colour so you don't need UVs ( thanks to Mykyl for encouraging vertex colours
)

Example below includes ambient occlusion too stored as a vertex colour so you don't need UVs ( thanks to Mykyl for encouraging vertex colours
