Improved Primitives
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Improved Primitives
Curvy 3D 4.0 will have more primitive types and better control over their creation.
Here is an example Cylinder with variable resolution, to allow for low-poly items as well as easier to sculpt hi-poly objects.
Here is an example Cylinder with variable resolution, to allow for low-poly items as well as easier to sculpt hi-poly objects.
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Re: Improved Primitives
Multi Res Cube. As well as a bevelled edge, higher res Cubes will keep an even mesh density as they are resized.
Re: Improved Primitives
Also quad fill for cylinders, please.
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Re: Improved Primitives
Please explain? Do you mean quads on the end caps?
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Re: Improved Primitives
Cylinders with quads on the cap ends are important as, in some circumstances, they can create rendering errors without them.
Desktop Workstation
Intel Core i9-10900K 3.7GHz
128 GB RAM
RTX 3090 ti
Windows 11 64-Bit
Intel Core i9-10900K 3.7GHz
128 GB RAM
RTX 3090 ti
Windows 11 64-Bit
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Re: Improved Primitives
Those look great. Much better for sculpting.
I guess that also counts for spheres - would be good to have well formed quad ends rather than a massive fan at a point.
I guess that also counts for spheres - would be good to have well formed quad ends rather than a massive fan at a point.
Re: Improved Primitives
Sorry for late answer. Dan's picture shows exactly what I meant. Quads all the way to get red of the poles.
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Re: Improved Primitives
All I can say about the primitives is AWESOME!
Re: Improved Primitives
Long time no news. How's the dev going, Simon?
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Re: Improved Primitives
Sidetracked on some other projects at the moment, I do have a lot of 3D modelling lined up, and when I model it always pushes me to develop the tools too - so hope that will be good for Curvy.
At the moment I am also mulling over some big UI questions, and not yet settled on answers. Same things I've mentioned before that will allow Curvy grow without getting totally bogged down in complexity (and should also make the existing tools even simpler to use). After that I should be able to get the new features working inside the new UI, and wrap the whole thing up for an early-look beta - but it won't be soon.
At the moment I am also mulling over some big UI questions, and not yet settled on answers. Same things I've mentioned before that will allow Curvy grow without getting totally bogged down in complexity (and should also make the existing tools even simpler to use). After that I should be able to get the new features working inside the new UI, and wrap the whole thing up for an early-look beta - but it won't be soon.
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Re: Improved Primitives
Quad Cylinders. Compared to these, Quad Spheres should be easy.
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Re: Improved Primitives
Quad Spheres. More even surface point density, but slightly less convenient UV wrapping.
Re: Improved Primitives
Curvy is going to be so amazing for kit bashing mechanical designs it is not even funny.
With some sculpting and smoothing, it will be great for organics as well.
With some sculpting and smoothing, it will be great for organics as well.