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Animation

Posted: Thu Sep 21, 2023 3:35 pm
by Simon
I'm working towards an animation editor to help make 2D spritesheets for games, here is a first look -
Walk2.gif
Walk2.gif (134.92 KiB) Viewed 25458 times

Re: Animation

Posted: Fri Sep 22, 2023 1:22 pm
by Garcia
impressive!

Re: Animation

Posted: Thu Sep 28, 2023 2:06 pm
by Simon
Goblin.gif
Goblin.gif (1.02 MiB) Viewed 25294 times

Re: Animation

Posted: Mon Oct 09, 2023 12:32 pm
by thimblefolio
Looks cool! Just an idea feel free to ignore of course, but If the depth map from the 3D model could be exported as a sequence could be exported as well that would be useful for people who use programs such as pixelover with the 3d displacement feature.

Re: Animation

Posted: Mon Oct 09, 2023 3:54 pm
by Simon
You can turn on Z-Depth rendering on the Camera Panel, and the option "Show Depth". Then when you save the animation it will output depth as greyscale.

Re: Animation

Posted: Mon Oct 09, 2023 8:23 pm
by thimblefolio
Oh thanks very much I didn't know that! :D

Re: Animation

Posted: Fri Nov 10, 2023 6:03 pm
by Simon
You can now export to gltf format, which can load animated models into game engines like Unreal.

Re: Animation

Posted: Mon May 06, 2024 12:18 pm
by Simon
Animating skinned meshes in Curvy - now with improved automatic skinning weights.
RobotWalk.gif
RobotWalk.gif (1.2 MiB) Viewed 8380 times

Re: Animation

Posted: Wed May 08, 2024 12:54 pm
by Simon
More animation in Curvy
074d7cb66a4f3d00a3a5a97610ba55acaee6bc00.gif
074d7cb66a4f3d00a3a5a97610ba55acaee6bc00.gif (152.86 KiB) Viewed 8329 times