Curvy3d Cyborg (V2 & V3 beta)

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gssev
Posts: 24
Joined: Tue May 14, 2013 2:26 pm

Curvy3d Cyborg (V2 & V3 beta)

Post by gssev »

Started with the V2 demo and did the green organic bit, was impressed by the ease of being able to build a model so I ordered the full version and used the V3 beta to make the robot bits using the slab maker tool and some boolean subtraction.

Image
CyborgCurvy3d by gssev, on Flickr

I had been using high resolutions so the final object has 1.6 million polys in it!
Way too big for using in Carrara on my system so I reduced some bits using V3s tool but some I had to export and use meshlab and got it down to 200k polys. Imported into carrara8 selected separate mesh for each material which allowed me to split the imorted obj into the separated parts. Added some bones so I could pose with some shiney shaders of Carraras.

Image
CyborgCarrara by gssev, on Flickr

Still to add some details but very happy with Object and Curvy.
Markku
Posts: 144
Joined: Tue Nov 22, 2011 7:12 pm
Location: Finland

Post by Markku »

Light and model work very well together! Nice shading. Unique model.
Simon
C.E.O.
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Joined: Wed Dec 01, 2004 8:13 am
Location: Kingston Upon Thames, U.K.
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Post by Simon »

Wow, the model is very cool - and really comes to life with those shaders and lighting in Carrara.
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