I'm working towards an animation editor to help make 2D spritesheets for games, here is a first look -
Animation
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Re: Animation
Looks cool! Just an idea feel free to ignore of course, but If the depth map from the 3D model could be exported as a sequence could be exported as well that would be useful for people who use programs such as pixelover with the 3d displacement feature.
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Re: Animation
You can turn on Z-Depth rendering on the Camera Panel, and the option "Show Depth". Then when you save the animation it will output depth as greyscale.
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Re: Animation
You can now export to gltf format, which can load animated models into game engines like Unreal.
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Re: Animation
Animating skinned meshes in Curvy - now with improved automatic skinning weights.
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Re: Animation
More animation in Curvy