|
|
Sketch based modelling
Draw an outline to create a fully rounded 3D model immediately, then draw more outlines to refine the shape.
|
|
Volumetric Merge
Separate shapes can be merged together to create a continuous skin. "Boolean And" and Subtract operators can also be applied to cut into a model.
|
|
Sculpting by Painting
Warp brushes add details to the model surface creating bumps and grooves as you paint. Includes Inflate, Deflate, Pinch, Smooth and Flatten brushes.
|
|
Easy Curve and Mesh editing
Wigdet move tools let you shape curves and meshes by dragging them with your mouse while the model updates in realtime.
|
|
Image Based Sculpting
New Image Inflate tool takes a silhouette or greyscale image and produces a 3D model using Heightmap, Bubble, Bevel and Extrude styles. Most of the pieces of armour in this screenshot were created from Inflated Images.
|
|
Realtime Displacement Maps
Curvy Maps turn a texture map into 3D displacement of the model's surface. You can paint directly onto the Curvy map to deform the surface, or load an image from disk to distort the object.
|
|
Painting in 3D
Paint on colour, specular, and bumpmaps in either the 3D views or on the 2D textures. Use a variety of brush shapes, a dropper tool and a smooth brush to work on texture maps. Curvy 3D objects are created with ready made UV maps so you can just select a brush and start painting.
|
|
Materials and Lighting
Curvy Lightmap technology lets you apply materials and lighting together. Choose from plastic, clay or metallic Lightmaps (and many more) or paint your own.
|
|
Project Dogwaffle Integration
Quickly swap textures back and forth from Project Dogwaffle to apply 2D filters and other effects. Save the current view as a brush with an alpha channel into Project Dogwaffle.
|
|
Speed Sculpting
Draw Lathes and use Quick Merge All to turn them into a smooth skin ready for sculpting. Curvy 3D is very fast at making an accurate basemesh for high resolution sculpting.
|
|
Exporting
Export models to 3DS or OBJ to animate and render in other software.
|
Also...
Export textures to edit in your own graphics software.
Pose Models using groups or Curvy's new automatic Skinning technology.
Mirror Mesh to make any mesh symmetrical.
UV Front/Back applies a quick UV map to let you paint on the front and back of a model separately.
|