Animation

Discussion and updates on Curvy 3D Beta development.
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Simon
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Animation

Post by Simon »

I'm working towards an animation editor to help make 2D spritesheets for games, here is a first look -
Walk2.gif
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Garcia
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Re: Animation

Post by Garcia »

impressive!
Simon
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Re: Animation

Post by Simon »

Goblin.gif
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thimblefolio
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Re: Animation

Post by thimblefolio »

Looks cool! Just an idea feel free to ignore of course, but If the depth map from the 3D model could be exported as a sequence could be exported as well that would be useful for people who use programs such as pixelover with the 3d displacement feature.
Simon
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Re: Animation

Post by Simon »

You can turn on Z-Depth rendering on the Camera Panel, and the option "Show Depth". Then when you save the animation it will output depth as greyscale.
thimblefolio
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Re: Animation

Post by thimblefolio »

Oh thanks very much I didn't know that! :D
Simon
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Re: Animation

Post by Simon »

You can now export to gltf format, which can load animated models into game engines like Unreal.
Simon
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Re: Animation

Post by Simon »

Animating skinned meshes in Curvy - now with improved automatic skinning weights.
RobotWalk.gif
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Simon
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Re: Animation

Post by Simon »

More animation in Curvy
074d7cb66a4f3d00a3a5a97610ba55acaee6bc00.gif
074d7cb66a4f3d00a3a5a97610ba55acaee6bc00.gif (152.86 KiB) Viewed 101 times
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