standard modelling excersise. Updated X2
standard modelling excersise. Updated X2
Well I thought it was about time I tried to create a full creature top to bottom using standard box modelling techniques.
Its unfinished but it taught me a lot. Done in Truespace then rendered in Carrara. I need to sort out the fact that he is unbalanced... Tilts too far back. need to be leaning forward just a bit. Also bring his legs back a bit further.
840 polys without subdividing.
Cheers
Mike R
Its unfinished but it taught me a lot. Done in Truespace then rendered in Carrara. I need to sort out the fact that he is unbalanced... Tilts too far back. need to be leaning forward just a bit. Also bring his legs back a bit further.
840 polys without subdividing.
Cheers
Mike R
Last edited by mykyl on Mon May 09, 2005 2:52 am, edited 2 times in total.
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- Curvy3D Professional
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- Curvy3D Professional
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Most excellent Mykyl.....you conquered the box!! I got Poser 6 recently. I'm thinking about taking a Curvy figure in there and see if I can Poserize it. Keep up the exercise folks.......( I wish I could say that about my body lol....). It's been digitally atrophied it feels.....
I gotta couple comin' down the pike I think you may enjoy.....
I gotta couple comin' down the pike I think you may enjoy.....
Thanks for the comments folks. Truespace is going up in my estimation the more I play with it. If the render engine was better than Carrara then maybe I would stick with it. Very easy to setup the bones and set constraints etc. I do have a plugin to render through Virtualight with truespace so may try that out.
I like the fact that as you work it puts the tools that are relevant to what you are currently doing into a group ready to be used. Very neat and quick.
Cant wait to see what animation improvements have been made for v7.
Cheers
Mike R
I like the fact that as you work it puts the tools that are relevant to what you are currently doing into a group ready to be used. Very neat and quick.
Cant wait to see what animation improvements have been made for v7.
Cheers
Mike R
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- Curvy3D Professional
- Posts: 795
- Joined: Mon Nov 24, 2003 8:34 pm
- Location: nc usa and http://artnutz.us/
Dogwaffle?
were the leaves/flowers done with Dogwaffle?mykyl wrote:Still playing around.
Cheers
Mike R
Neat moose. Here's a graphical challenge: what do you get when a moose falls into a puddle of molten chocolate?
just dog it!
www.thebest3d.com/dogwaffle
www.thebest3d.com/dogwaffle
I played with TrueSpace 3/4/5/6 a while, didn't go as far as doing bones.Mr.Nemo wrote:I wish I could do bones. For some reason, they elude me!
Played a lot with Carrara and wrote a bunch of tutorials on bones too:
http://www.thebest3d.com/carrara
In particular, here are some on setting up IK and animating with them. What you learn with IK on geometry is also useful when dealing with bones (which typically use IK as well).
http://www.carrarastudio.com/tutorials/
I also have some tutorials for uv map painting with Dogwaffle over Carrara and other 3D stuff:
http://www.thebest3d.com/dogwaffle/tuts
Grab the free version 1.2 to try it. Works well with Curvy for adding detail to the various maps
http://www.thebest3d.com/dogwaffle/free
just dog it!
www.thebest3d.com/dogwaffle
www.thebest3d.com/dogwaffle