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Posts: 715
Joined: Mon Mar 30, 2009 1:52 am
Location: uk


Post by sculptor »


tried a few things here
the figure was made by quick merging about ten pretty random lathes
then pulling it into shape with widgit move
applied a pattern curvy map
warp expanded over that patterned mesh
exported mesh to make low-poly using meshlab
texture gels on the bryce lights

the render took less than a minute

i think the lower legs and the back of the head are starting to get interesting
arms and face would need some more work :roll:
Last edited by sculptor on Sat Mar 31, 2012 11:24 pm, edited 1 time in total.
Posts: 2278
Joined: Wed Dec 01, 2004 8:13 am
Location: Kingston Upon Thames, U.K.

Post by Simon »

I love the lumpy bark like shapes here - melted and crusty. I guess the fine detail is a bryce texture? The surface triggers a lot of of ideas - Elaborate shells would be easy with curvy maps.
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