SubD Objects

Discussion and updates on Curvy 3D Beta development.
Simon
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SubD Objects

Post by Simon »

I'm adding a new primitive, the SubD object. You can draw a low poly mesh (or retopo a hires sculpt) and then see the results on the subdivided model as you edit.

Here is an example:

SubD2.jpg
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Action52
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Re: SubD Objects

Post by Action52 »

awesome :o
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Re: SubD Objects

Post by granada »

Very interesting work going on here
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Simon
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Re: SubD Objects

Post by Simon »

The low poly mesh only has 340 verts so it is easy to edit into new shapes while keeping the surface smooth and well formed - it's a different feel compared to using sculpting brushes on a hi-poly mesh.

Ogre.jpg
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Simon
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Re: SubD Objects

Post by Simon »

Another practice head using SubDs. This one has a high contrast lightmap to reveal the shape of the surface more clearly.

Heads.jpg
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Simon
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Re: SubD Objects

Post by Simon »

There is a rough video of hires sculpting and SuB modelling in the Curvy 5 Beta here :
https://www.youtube.com/watch?v=sSlFLvsQHVo
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Re: SubD Objects

Post by mykyl »

Thats really interesting Simon. I could use that.
Simon
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Re: SubD Objects

Post by Simon »

Here is a very quick hand model made from a thin SubD shape with added thickness. Avoids needing to do tricky joins on each finger and gives a smooth well formed result ready for further SubD work, or hires sculpting.
Hand.jpg
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Simon
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Re: SubD Objects

Post by Simon »

Added a new wireframe mode that shows how the surface is subdivided. Makes it easier to understand the mesh topology.

Curved.jpg
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Curved2.jpg
Curved2.jpg (17.97 KiB) Viewed 59979 times
granada
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Re: SubD Objects

Post by granada »

Cool work Simon ,looking good
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Kato
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Re: SubD Objects

Post by Kato »

Nice feature Simon. There is new icon for this feature ?
Simon
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Re: SubD Objects

Post by Simon »

There is a new panel of tools for SubD modelling in Curvy 3D 5.0.09. To get started you should create a Sphere and scale the resolution down to 48 tris.
Button.jpg
Button.jpg (46.72 KiB) Viewed 59967 times
Then use the Mesh Grab tool to move a point on the sphere - this turns the object into a SubD object. You also need to turn on Subdivision in the Obj Props panel.
Button2.jpg
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Coming next in Curvy 3D 5.0.10 there are a couple of new primitives for Plane and SubD Cube that offer good starting points for making SubD models. Also the new curved wireframe mode will have a button in the toolbar.
Simon
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Re: SubD Objects

Post by Simon »

Same topology, this time with an anime style head. SubDs for the hair shapes too.

A1.jpg
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A2.jpg
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Simon
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Re: SubD Objects

Post by Simon »

Another head with the same topology as before, it is very quick to reproportion a SubD mesh to fit a new design.

Hero.jpg
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Simon
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Re: SubD Objects

Post by Simon »

More heads from the same topology:

If you have the latest Beta 5 you can download these objects and perhaps try making your own heads from this base.
http://www.curvy3d.com/w5/Heads.cvy

mf1.jpg
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mf2.jpg
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