7. Surface Menu

7.1. Colour Smooth

Blurs out surface colours over the mesh.

7.2. Mask -> Colour

Converts the current mask into a greyscale colour on the surface.

7.3. Colour Flood Fill

Uses the current Paint colour to fill the entire mesh's surface.

7.4. Colour Clear

Floods the surface with white, clearing the effect of surface colour.

7.5. Ambient Occlusion

Shades the surface with soft shadows where there are cracks and crevases in the mesh .

7.6. Ambient Smooth

Evens out the ambient occlusion shading, blurring the edges to make it look smoother.

7.7. Ambient Clear

Clears the ambient colour channel to white.