3. View Menu

3.1. View Layout

Pick an arrangement of views to model with. By default Curvy starts with a single viewport, but for precise editing it is often handy to use 4 views at once, and for copying a reference 2 views is useful.

1 View Layout

4 View Layout


3.2. Panels

Toggle visibility of any of Curvy's panels.

3.3. Quick Hide Panels  TAB

Hide or show all unpinned panels.
Useful for maximizing the size of the main 3D viewports, while hiding unused panels.

3.4. Frame Selected  F

Move the view to frame the currently selected objects.

Unframed

Frame Selected


3.5. Frame All  Shift+F

Move the view to frame all objects.

Unframed

Frame All


3.6. Reset All Views

Sets all views back to their starting position and rotation.

3.7. Wireframe  A

View your mesh as edges and triangles. Handy when you need to reduce parts of the mesh during sculpting.

3.8. Grid

Draws grid lines in the 3D view to help get a sense of orientation. Also clamps curve drawing to the grid plane.

3.9. Overlay Backdrop  F9

Choosing Overlay Background makes your background visible through any objects you may have drawn, this helps line things up.

3.10. Opaque Backdrop

Turning Opaque Backdrop on makes the background image cover up your models entirely. This is helpful when you have more than one viewport open and want a clear view of a reference image in one view while you sculpt in another.

3.11. Show Curvature

For Adaptive Subdivision Meshes this option shades your model to exaggerate curvature.

When used on a default material it will appear over-exposed and too bright. To get the most from the curvature enhancement use a flat white base lightmap, and a dark orange base colour.

3.12. Outline Selected

Turn on to draw a thick outline around selected objects.

See below the outline is visible through other objects making it easier to locate objects in a busy scene.

3.13. Show Mask

Toggle the bright yellow&blue rendering of masked meshes. When turned off the mask will still take effect, it just won't be visible.

3.14. Show Edit Curves

Hides the curves that are usually visible on Lathe/Line/Loft objects.

3.15. Show Centre Lines

Draws a curved centre line in the middle of Lathe objects.

3.16. Expert GUI

Hides the controls in view corners. Along with Quick Hide Panels this lets you clear the whole window for clutter free editing.

3.17. Use Shaders

By default Curvy tries to use hardware accellerated graphics to get the best rendering. If your computer can't support this Curvy reverts to a simpler rendering style.

3.18. Render Shadows

If your graphics cards supports it Curvy renders a shadow in the viewports to enhance their 3D look and help locate objects in space.
This option lets you turn off shadows.

3.19. Render Ambient Occlusion

Adds some in view shading to darken crevaces in your model and accentuate depth changes.

3.20. Use Pixel Shader 3.0

Advanced graphics cards support higher quality rendering. If you are experiencing graphical glitches you can try turning this switch off for simpler rendering.

3.21. Screenshot

You can save the Perspective view to disk using this command.
Normally the "Print Screen" button on your keyboard is enough to grab images out of Curvy - but for higher resolutions and an alpha channel use Curvy's built in screenshots.

You can pick BMP or TGA from the bottom of the save menu "Save As Type".

BMP files are saved as simple RGB, while TGA files include an alpha channel that lets you use the screenshot as a "cut-out" layer in paint programs.

Screenshot x1 saves the image at normal screen resolution. Screenshot x2 to x4 saves the screen 2 to 5 times bigger. These Hi-Res screenshots look best if AntiAliasing is disabled in your Graphics Card's options.

A Layered Screenshot saves Depth and Ambient Occlusion for the scene - these can be composited back together in a 2D paint program to make different effects.

N.B. You should setup the depth range using "View/Panels/Camera" and then adjusting the sliders for Cam Depth Near and Cam Depth Far (in the Camera Panel on the right of the screen). To show the current depth range click "Show Depth" and anything in your scene that is out of range will render as bright red or blue. Adjust the Depth sliders until the whole scene is Grey.

4. Object Menu

4.1. Paste Object Properties  Ctrl+D

Paste all object properties apart from the name onto this object from the object on the Clipboard.

4.2. Paste Material  Ctrl+F

Paste lightmaps, colours and the detail map onto this object from the object on the Clipboard.

4.3. Group

Turns the selection into a group, with the last selected object as Parent (More than one object required)

4.4. Ungroup

Strips the selected object of all its children.

4.5. Bake Action

Turns a Proxy object into a fully editable object, or a Proky Array into individual Proxy Objects.

4.6. Lathe Symmetry  M

This is a Primitive modifier that takes effect on Lathe/Blob/Slab objects.
On Lathes it effectively mirrors the 3rd curve to the other side of curves 1 and 2 to make a symmetrical model. See Lathe Tutorial.

4.7. Hide  H

Toggle hiding this object and its children

4.8. Align

Arrange several objects to line up in an axis

4.9. Distribute

Arrange several objects equally along an axis

4.10. Rotate

Simply rotate by 90 degrees on an axis

4.11. OBJ MIRROR

Flip/Reverse an object along an axis.