3.1. Add Curve
Draw another Curve to shape the current object.
This tool works with Lathe and Loft objects as they support multiple curves.
After drawing a new Lathe or Loft this tool is automatically selected ready to draw more curves.
3.2. Redraw Curve
Redraw the entire Curve.
Replaces the selected curve with the new one you draw.
3.3. Draw Details
Redraw a small part of the Curve.
Replaces a short segment of the original curve with a new drawn curve.
3.4. Trim Curve
Click on the Curve to Trim it to that length.
Trims the shorter side of the curve. If you need to trim over 50% of the length just cut several shorter segments (each shorter than 50% of the curve).
3.5. Move Start
Treats a curve as a loop and moves the start/end point on the loop to where you clicked.
Useful if there is a visible seam where the loop restarts, using this tool can move the seam to a hidden or less visible part of the model.
3.6. Pull
Drag part of a curve to move it.
Use the Transforms Panel Intensity slider to change the size of the effected area.
3.7. Local Rotate
Twists the curve around a point as you drag.
Use the Transforms Panel Intensity slider to change the size of the effected area.
3.8. Straighten Curve Segment
Drag between two points on the Curve to straighten a segment.
Alternative Ruler Styles
You can use these tools with a number of different styles apart from
Straight. Each of these will automatically redraw a segment of your curve while trying to match the style shape.
3.9. Segment to Semi-Circle
3.10. Segment to Semi-Ellipse
3.11. Segment to Circle-Arc
3.12. Segment to Ellipse-Arc
3.13. Segment to Simple-Arc
3.14. Segment Smooth
The segment of the curve is smoothed. This is useful for controlled smoothing of a short part of the curve.
3.15. Segment follow Magnet
Controlled smooth, similar to Lazy mouse strokes.
3.16. Segment Fair
Smooth the curvature of the line.
3.17. Bezier Tools
After adding a Bezier curve with the Edit Menu option Draw Beziers and drawing an initial stroke these tools let you edit Bezier Curves.
Edit Bezier Path
Drag control nodes and their handles to shape a Bezier path.
Add Bezier Node
Drag near the end of a Bezier Path to add and shape a new control node.
Remove Bezier Node
Click on a control node to remove it.
Split Bezier Path
Click on a Bezier Path to add a new control node within the path.
Under the Tools Panel there is a panel with commands that work on the selected curve.
4.1. Draw Bezier Path
Turn this on to use a Bezier path editor instead of the normal sketched curves approach.
To draw a Bezier Path click and drag the left mouse button several times to define some nodes that the path will pass through, and the direction/strength the curve is near each node.
4.2. Add Curve from Clipboard
With a Curvy Object selected - add the copied Curve in the clipboard to the Object.
4.3. Replace Curve with Clipboard
With a Curve selected - replace the selected Curve with the Clipboard's Curve.
4.4. Clone Curve
Make an immediate duplicate of the selected Curve ready to edit.
4.5. Mirror Clone Curve
Make an immediate duplicate of the selected Curve in a mirror image position.
4.6. Align Curve to Axis
Tweak the ends of a Curve to fit a strict vertical or horizontal axis. Useful for tidying up Curves.
4.7. Align Curve Ends
Move the ends of a Lathe's curves to meet and the ends. Tidies up the model.
4.8. Drop to Surface
Pushes the selected curve in the direction of the Perspective View until it touches the surface of another object.
It is important to move the Curve in front of the other objects first, and then use this command.
4.9. Import SVG
SVG is a file format for 2D paths and shapes. You can use this command to load a SVG file's curves into a Curvy Object.
First make a Curvy Object, Slabs work well, then use this command to load curves from a SVG file.
You may need to copy the object and delete parts of it to end up up with several Curvy Objects from one SVG.
4.10. Curve Smooth
Soften and smooth the shape of the selected curve.
4.11. Curve Smooth More
A stronger smooth effect on the selected curve.
4.12. Curve Rulers
The next set of Curve Commands redraws the selected curve to a given guide shape.
4.12.1. Straight Line
4.12.2. Semi-Circle
4.12.3. Semi-Ellipse
4.12.4. Circle Arc
4.12.5. Simple Arc
4.12.6. Magnet
A different smoothing method.
4.12.7. Fair
Polishes off the corners of the curve.
4.13. Bezier Node Types
While using the Edit Bezier Path tool you can click on these options to change the continuity of the curve at the last point touched by the Edit Bezier Path Tool
4.13.1. Corner Node
Split the curve handles so they can have different directions and lengths to make a sharp corner at this node.
After using this option, drag the handles of the node to add the corner.
4.13.2. Smooth Node
Make both node handles point along a single line to make the curve smoth at this node.
4.13.3. Symmetric Node
Make both node handles the same length to enforce continuity of curvature.
4.13.4. Auto-Smooth Node
Move the node handles to make this part of the curve smooth.