2.1. Create Lathe
Draw a C-Shape to spin a rounded object. More Curves set shapes for other sides of object.
2.2. Create Line
Draw a Curve to make a long object.
2.3. Create Blob
Draw a Loop to create a rounded object.
Make sure the curve does not overlap itself. It should end a short distance away from the start point for best results.
Draw further loops inside the first to cut holes into the blob.
2.4. Create Slab
Draw a Loop to create a flat object.
Make sure the curve does not cross itself. For best results the end should be a small distance from the start point.
Draw further loops inside the first to cut holes into the slab.
2.5. Create Loft
Draw three Curves in a H-Shape (Centre line first) to create a thin surface.
Or draw four curves to make a square.
You can also add depth to a Loft using the
Object Properties depth slider.
2.6. Create Cube
Drag to Create a Cube. The length of your drag in the 3D view sets the initial size of the Cube.
2.7. Create Cylinder
Drag to Create a Cylinder. The length of your drag in the 3D view sets the initial size of the Sphere.
2.8. Create Sphere
Drag to Create a Sphere. The length of your drag in the 3D view sets the initial size of the Cylinder.
2.9. Create Bone
Drag to create a Bone. This is a control object that can be used in a skeleton to deform meshes.
Group bones in a hierarchy then use Posing Mode to bend a Mesh.
2.10. Create Sketch
This is a free-standing curve that has no 3D mesh. It is used as a helper for other commands and can also be used to rough out ideas in a 3D drawing before you create meshes.
You can change the colour of the curve by setting the Sketch's diffuse colour.